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Author |
Thread Statistics | Show CCP posts - 30 post(s) |

To mare
Advanced Technology
230
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Posted - 2013.08.30 09:52:00 -
[1] - Quote
CCP Ytterbium wrote: BASTION TRANSFORMERTHINGIEGäó SKILL(name not final)
please keep that name for the skill |

To mare
Advanced Technology
230
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Posted - 2013.08.30 10:04:00 -
[2] - Quote
tbh if this is the way CCP want to go why not just give the a -x% on fitting req for siege modules :D |

To mare
Advanced Technology
233
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Posted - 2013.08.31 02:52:00 -
[3] - Quote
i would add a 5th turret/launcher |

To mare
Advanced Technology
233
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Posted - 2013.08.31 02:57:00 -
[4] - Quote
M1k3y Koontz wrote:nahjustwarpin wrote:Just Lilly wrote: Commandship bonuses will make these things kind of scary imo
why scary, they still have pathetic dps 1000 DPS is pathetic? Bit hard to impress aren't you. yes 1000 dps for a T2 BS its kind of pathetic
and since gank is the tank for mission thats why ppl dont use them very often |

To mare
Advanced Technology
234
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Posted - 2013.08.31 04:49:00 -
[5] - Quote
why not give them a mwd sig bonus?
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To mare
Advanced Technology
237
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Posted - 2013.09.04 11:17:00 -
[6] - Quote
remove the rubbish bastion thing, give them full T2 resist, add 1 dps or damage application bonus. not sure about keeping or leaving the mjd bonus |

To mare
Advanced Technology
239
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Posted - 2013.09.04 20:53:00 -
[7] - Quote
whats truly happening: art team: "hey we made a super cool animation for marauder this will solve everything" ytterbum: "yeah that sound cool but lets add some stats to it" . . players: "oh shiny thingies that dont solve the main problems with the ship class, **** the animation give us a real boost" . . . . . . ytterbum: "hey art team the players dont want to see our cool animation they rather want a real boost" art team: "**** them we spent so much time doing this we have to use it" ytterbum: "ok lets try to mess around with the stats again without solving the problem agaim" |

To mare
Advanced Technology
242
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Posted - 2013.09.05 05:18:00 -
[8] - Quote
honestly a ship called MARAUDER that focus on defense doesnt make sense to me.
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To mare
Advanced Technology
242
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Posted - 2013.09.05 06:16:00 -
[9] - Quote
marVLs wrote:About this last changes, not only You tank worse with and without bastion but You lost 30% res to hull in bastion mode So another thing suggest that first iteration was better (but still no good)
first iteration of bastion module just screamed station camping machine now its a bit toned down (not too much since now you got full T2 resist active all the time) but still not what a marauder should do imho |

To mare
Advanced Technology
242
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Posted - 2013.09.05 06:38:00 -
[10] - Quote
Cyaron wars wrote:Dear CCP,
If you really wanted to make marauders a proper PVP platform all you had to is was to buff sensor strength on those ships. They would become epic solo pvp battleships. But then again you decided to be a smartass and went for some ******** changes. This bastion module and all the transformation stuff... I really think someone from devs is watching too much Japanese or Chinese or whatever cartoons. Please stop. Just leave marauders as they are with rep bonus, increase sensor strength, add some T2 rezists and you will get p. much decent PVP ship. It might be hard and even impossible to kill such ship alone, but this is the game of blobs, where people try to bring twice more ppl to kill whatever needed, then add some more ppl and put a falcon on top just to be sure. haha totally agree
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To mare
Advanced Technology
242
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Posted - 2013.09.05 07:24:00 -
[11] - Quote
Patrice Macmahon wrote:Hey - Okay
Here is my first real Idea on how to make the siege module a real SIEGE module.
200% non-stacking bonus to weapon damage 50% Reduction in weapon Rate of Fire
Range Bonus X Tracking Bonus X Tanking Bonus X
2-3 minute counter.
Ta DA! Now you would have a siege tank.
OR!
You could do something like this:
20% Reduction in total damage 100% bonus to ROF 100% Bonus to Tracking...
Anti Aircraft gun?
OR!
In addition to the Siege Module, you also introduce the ability to fit a single capital ship weapon with an x2 damage modifier on it... only usable while in Siege Mode.
OR!
A unique weapon with battheship characteristics that shoots AOE munitions (Miniture bombs). You can dictate range (flight time) of the munition utilizing scripts or the shells themselves. 5 seconds, 10 seconds, 15 seconds, etc....
But really, Just dumping pure tank on us for going into triage mode, while abandoning all outside reps, is pointless and suicidal without a significant (serious) increase to our ability to kill stuff.
Leave the tank alone (T2 resists + 25% bonus to reps mayhap in and out of triage) - Give us a REASON to want to go full suicide. Give us a reason to gamble. Give us a cost justification for potentially sacrificing a 1 billion isk ship that's not a carrier. 100% bonus to rof would mean infinite dps.... ignoring that a such massive dps boost would make all mission runners wet their pants just for thinking at how fast they can gank missions.
the additional module and transformation crap is bullshit give the ships a decent sensor strenght T2 resist same bonus on TQ and if we want a bit more (and a bil ship deserve a bit more) a 5th turret/launcher. this would make marauder good w/o the rubbish bastion thingie.
plus about the web bonus it might be a good idea on the armor tanking ships but its totally a wasted bonus ont the 2 shield tanking ships, would make much more sense to give a web range bonus to pally and kronos and warp scrambling range bonus to vargur and golem
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To mare
Advanced Technology
244
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Posted - 2013.09.05 10:39:00 -
[12] - Quote
ithink they really deserve a 5th turret/missile launcher every marauder have less potential dps than one T1 BS of the same race |

To mare
Advanced Technology
244
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Posted - 2013.09.05 11:26:00 -
[13] - Quote
Lair Osen wrote:To mare wrote:ithink they really deserve a 5th turret/missile launcher every marauder have less potential dps than one T1 BS of the same race Where did you get that idea?? Vargur has 10.67 effective turrets, same as Mael and FleePest, (less than Mach with 11.67) Paladin has 10 same as Abaddon and Nightmare (more than Bhaalgorn with 8) Kronos has 10 more than any other than Vindi with 11 Golem has 8, the same as Raven, RNI and SNI (can't really talk about the Rattlesnake with its mixed missile/drone damage)
equal turret for 3 of them but t1 have more drone dps available 10 turret vs 9 for the kronos vs hype but huge drone bay difference |

To mare
Advanced Technology
248
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Posted - 2013.09.06 10:17:00 -
[14] - Quote
5th turret/launcher (as fittings to go with) Tech1 BS sensor strenght T2 resist
dont touch anything else.
marauders are fixed and useful.
why the **** CCP have to complicate things when is so simple? |

To mare
Advanced Technology
249
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Posted - 2013.09.10 10:34:00 -
[15] - Quote
so what? 72 pages w/o updated by CCP |

To mare
Advanced Technology
249
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Posted - 2013.09.10 11:37:00 -
[16] - Quote
Barrogh Habalu wrote:To mare wrote:so what? 72 pages w/o updated by CCP Meaning the more we spam, the faster CCP works, eh?  just saying its 72 pages ppl keep posting same ideas or same whines if CCP would at least give some guidelines like we want to achieve that but we absolutely dont want this people would start focus on something and maybe give better ideas.
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To mare
Advanced Technology
249
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Posted - 2013.09.10 11:46:00 -
[17] - Quote
Lair Osen wrote:Yeah, I rather hope they start up a new thread so they can put this fiasco behind them. I don't want another update or fix for this idea, I'd much rather it was thrown out the window and redone from scratch. that would be a good idea |

To mare
Advanced Technology
251
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Posted - 2013.09.18 06:14:00 -
[18] - Quote
marauder skill bonus -20% to stacking penalty factor
that would be lovely |

To mare
Advanced Technology
256
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Posted - 2013.09.29 04:19:00 -
[19] - Quote
ok marauder are fixed now lets get going, next step rebalancing of mining frigs they are clearly broken now. |

To mare
Advanced Technology
266
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Posted - 2013.10.13 07:25:00 -
[20] - Quote
Darling Hassasin wrote:[quote=Daishan Auergni]
pair of Nightmares or Vindis or Machs (depending on the rat) will blitz missions WAY faster and I have those too. I use Dramiels for Recon 2 of 3 and 3 of 3 and Cargo Delivery. I also do my missioning in a double lvl-4 security station and I have 8 toons that can get missions, so out of 16 possible missions I get to cherry pick what to run (I tend to pick those missions that get me 8000+ LP per mission and very little travel.)
Marauders will get a small part of that in my Eve dAay. Like I said, one more tool in the toolbox.
If I want to run incursions, I'll fire up four computers and with the new marauders I'll be able to field four dps ships (two self-tanking Paladins, a VIndi and a Bhaal instead of three NM's that I run now.) Win? A billion isk for a few hours of work ain't bad.
How do you PvE?[/quote
Foa all that effort you are doing it wrong. If you are running 4x high SP chars at the same time you should look to at least quadraple your isk per hour with wh running or lvl5s... rly.. and leave high sec? whats wrong with you? |
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To mare
Advanced Technology
268
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Posted - 2013.10.16 12:39:00 -
[21] - Quote
CCP Ytterbium wrote: Mass has been reduced to 92,245,000 kg on the Paladin, 94,335,000 kg on the Golem, 93,480,000 kg on the Kronos and 96,520,000 kg on the Vargur.
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